/C O R R E C T I O N -- Sony Computer Entertainment America, Inc./

PRNewswire
10/04/2000

We are advised by the company of numerous changes to SFTH064, Sony Computer Entertainment America Inc. Announces Largest Software Library Ever Assembled for a Home Entertainment Product Introduction, moved Thursday, Sept. 28. Complete, corrected release follows:

Sony Computer Entertainment America Inc. Announces Largest Software Library

       Ever Assembled for a Home Entertainment Product Introduction

        New Entertainment Franchises Developed for PlayStation®2
 Computer Entertainment System from World's Premier Software Developers;
26 Titles Available at Launch with more than 50 Scheduled by the Holidays

FOSTER CITY, Calif., Sept. 28 /PRNewswire/ -- With unsurpassed support from the world's premier software developers, Sony Computer Entertainment America Inc. announced today the groundbreaking launch library of 26 titles for its revolutionary PlayStation®2 computer entertainment system, set to launch in North America on October 26th. Further displaying the ongoing support for what many have described as the "biggest consumer product launch in history," an additional 26 titles are scheduled to be available by the holidays, totaling more than 50 new software introductions by year end.

(Photo: http://www.newscom.com/cgi-bin/prnh/20000510/SFW104-a )

As the undisputed leader in the industry with software shipments exceeding 240 million units to date for its best-selling PlayStation® game console in North America, the company is expanding that heritage with an innovative and diverse software library for PlayStation 2 that will redefine consumers' entertainment experiences. In addition to the massive software line-up assembled to support the new system, PlayStation 2 is compatible with the existing PlayStation software catalog of more than 800 titles now on the market, offering the broadest choice of software.

Representing a broad cross section of entertainment genres, the diverse PlayStation 2 library includes titles from publishing leaders 3DO, Acclaim, Activision, Agetec, Capcom, Eidos Interactive, Electronic Arts, Infogrames, Interplay, Kemco, Koei, Konami, LucasArts Entertainment Company, Midway, Namco, Take 2/Rockstar Games, Tecmo, THQ, and Working Designs. Additionally, Sony Computer Entertainment America enjoys unprecedented support for the PlayStation 2 with 270 titles currently in development for the system and 301 content developers and publishers signed-up to create titles for PlayStation 2, accounting for most of the software development community.

"On the cusp of the PlayStation 2 launch in North America, we would like to take the opportunity to graciously thank our hundreds of talented development partners that are bringing consumers and retailers the most ground-breaking software line-up ever unveiled for a home entertainment product introduction," said Andrew House, senior vice president, Sony Computer Entertainment America Inc. "We are pleased to continue building new franchises for the PlayStation 2 and working with our internal and external development teams to challenge consumers' expectations of entertainment content."

Consumers can find the following titles in October at more than 20,000 retail locations (listed in alphabetical order):

  -- Armored Core 2, published by Agetec and developed by From Software
  -- Dead or Alive 2: Hardcore, published and developed by Tecmo
  -- Dynasty Warriors 2, published and developed by Koei
  -- ESPN International Track & Field, published by Konami and developed by
     KCEO
  -- ESPN X Games Snowboarding, published and developed by Konami
  -- Eternal Ring, published by Agetec and developed by From Software
  -- Evergrace, published by Agetec and developed by From Software
  -- FantaVision™, published by SCEA
  -- Gun Griffon Blaze, published by Working Designs and developed by Game
     Arts
  -- Kessen, published by Electronic Arts and developed by Koei
  -- Madden NFL 2001, published and developed by EA Sports
  -- Midnight Club: Street Racing, published by Rockstar Games and developed
     by Angel Studios
  -- Moto GP, published and developed by Namco
  -- NHL 2001, published and developed by EA Sports
  -- Orphen, published by Activision and developed by Kadokawa Shoten
  -- Q-Ball Billiards Master, published and developed by Take 2 Interactive
  -- Ready 2 Rumble™ Boxing: Round 2, published and developed by Midway
  -- Real Pool, published and developed by Infogrames
  -- Ridge Racer V, published and developed by Namco
  -- SSX, published and developed by Electronic Arts
  -- Silent Scope, published and developed by Konami
  -- Silpheed: The Lost Planet, published by Working Designs and developed
     by Game Arts
  -- Smuggler's Run, published by Rockstar Games and developed by Angel
     Studios
  -- Street Fighter® EX3, published and developed by Capcom
  -- Surfing H30, published and developed by Take 2 Interactive
  -- Summoner, published by THQ and developed by Volition, Inc.
  -- Swing Away Golf, published by Electronic Arts and developed by T&E
     Software
  -- Tekken Tag Tournament, published and developed by Namco
  -- TimeSplitters, published by Eidos and developed by Free Radical Design,
     Ltd.
  -- Top Gear Daredevil, published and developed by Kemco
  -- Unreal Tournament, published by Infogrames and developed by Epic Games
  -- Wild Wild Racing, published by Interplay and developed by Rage Software
  -- X-Squad, published by Electronic Arts and developed by EA Square

More than 10 additional titles are expected to be shipped in November and at least 9 titles in December, totaling more than 50 PlayStation 2-specific software titles in market by the holidays.

  November 2000 releases include (listed in alphabetical order):
  -- Disney's Donald Duck Goin' Quackers, published by Ubi Soft and
     developed by Disney Interactive
  -- FIFA 2001 Major League Soccer, published and developed by EA Sports
  -- F1 Racing Championship, published by Ubi Soft and developed by Video
     System
  -- Gradius 3 & 4, published and developed by Konami
  -- NASCAR 2001, published and developed by EA Sports
  -- Rayman® 2 Revolution, published and developed by Ubi Soft
  -- Super Bust-A-Move, published by Acclaim Entertainment and developed by
     Taito
  -- The Sky Odyssey, published and developed by Activision
  -- Theme Park Roller Coaster, published and developed by Electronic Arts
  -- World Destruction League: Thunder Tanks, published and developed by 3DO

  December 2000 releases include (listed in alphabetical order):
  -- Army Men -- Air Attack 2, published and developed by 3DO
  -- Army Men -- Sarge's Heroes 2, published and developed by 3DO
  -- Carrier Morphed, published and developed by Jaleco
  -- Formula 1 2000 CE, published and developed by EA Sports
  -- MDK™ 2: Armageddon, published by Interplay and developed by BioWare
  -- NBA Live 2001, published and developed by EA Sports
  -- Oni, published and developed by Rockstar Games
  -- Star Wars Starfighter, published and developed by LucasArts
     Entertainment Company
  -- Warriors of Might & Magic, published and developed by 3DO

  First quarter of 2001 titles include (listed in alphabetical order):
  -- 4 X 4 Evolution, published and developed by GOD (Gathering of
     Developers)
  -- All Star Baseball™ 2002, published and developed by Acclaim Sports
  -- Army Men -- Vikki's Adventures, published and developed by 3DO
  -- Dark Angel Vampire, published and developed by Metro 3D
  -- Driving Emotion Type-S™, published and developed by Square EA
     developed by Square
  -- ESPN MLS Game Night, published and developed by Konami
  -- Fur Fighters, published by Acclaim Entertainment and developed by
     Bizarre Creations
  -- Gauntlet®: Dark Legacy™, published and developed by Midway
  -- Gran Turismo™ 3, published by SCEA and developed by Polyphony
     Digital
  -- High Heat Baseball 2002, published and developed by 3DO
  -- Kengo, published by Crave and developed by Lightweight
  -- NBA® Hoopz, published and developed by Midway
  -- Onimusha™: Warlords, published and developed by Capcom

  First quarter of 2001 titles continued (listed in alphabetical order):
  -- Star Wars Super Bombad Racing, published and developed by Lucas
     Learning
  -- The Bouncer™, published by Square EA and developed by Square/Dream
     Factory
  -- Tiger Woods PGA Tour 2001, published and developed by EA Sports
  -- Ultimate Fighting Championship, published and developed by Crave
  -- World Destruction League: WarJetz, published and developed by 3DO

Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation® game console and the upcoming PlayStation®2 computer entertainment system. As the best-selling home console of all time, a PlayStation can be found in more than one out of every four U.S. households. The PlayStation 2 computer entertainment system is set to revolutionize the home entertainment market, doubling as a videogame system and a DVD-Video player, while incorporating the capability to be used as a network terminal in the coming broadband era.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation game console and develops, publishes, markets and distributes software for the PlayStation game console and the upcoming PlayStation 2 computer entertainment system for the North American market. The company also manages the U.S. third party licensing program. Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly-owned subsidiary of Sony Computer Entertainment Inc.

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SOURCE: Sony Computer Entertainment America, Inc.

Contact: Molly Smith of Sony Computer Entertainment America,
650-655-6044, or molly_smith@playstation.sony.com; or Samantha Sackin of
Fleishman Hillard, Inc., 213-489-8246, or sackins@fleishman.com, for Sony
Computer Entertainment America

Website: http://www.playstation.com/